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Flash is dead… again.

November 10th, 2011 @ 4:11 pm
Categories: Mobile, Technology

Adobe has announced it’s killing Flash on mobile devises. Flash haters and technology commentators are declaring Flash to be dead… again. When it was announced that iOS devices wouldn’t support Flash, many of the same people declared Flash to be dead then too. It boggles my mind why people feel the need to choose sides on this issue.

I have mixed feelings about Flash on mobile devices being killed. I have an Android tablet and it’s nice to not see blue Lego bricks all the time. Basically having Flash on Android means I get a more desktop-like experience on my tablet. However, Flash has always been a messy solution to a collection of problems the web has had. Flash filled in the blanks in what HTML, JavaScript, and CSS couldn’t do, but designers and developers wanted to do. It handled animation, video, complex interactions and other client side processes that that the browser just couldn’t do. I’m a little surprised it has taken this long for something like HTML5 to come along and fill those blanks without the use of a third party plugin.

As for Flash being dead, it clearly has a shelf life. Most of what the software does can be done using HTML5. Adobe knows this and is lining up a product, Edge, to replace Flash as I write this. DreamWeaver kind of, sort of already lets you do some fancy HTML5 stuff, both naively and via some of Adobe extensions. But, for better or worse Flash will be with us for along time, regardless of how many people declare it dead. There are certain markets that are going to be hard pressed to give it up, for example online marketing. Those floating banner ads and faux page peel-backs aren’t going away anytime soon (which is really too bad.) Also, Flash may be around a while longer for no other reason than it’s video streaming capabilities (read YouTube’s reasons for sticking with Flash.) I could even see Flash being reduced to nothing but it’s video streaming functionality.

In summary, Flash, it’s not dead, it’s alive and well on the desktop. But if you’re heavily invested in it, you might want to start looking at other solutions. At this point I’d like to remind everyone to get the latest version of the Shockwave plugin. Yeah, Adobe Director still exists.

SXSW Interactive 2010 was the first SXSW conference I had attended since maybe 2000. And my experience way back then was that the conference was largely aimed at people who were either new to the interactive industry or were trying to get into the interactive industry. And also for people who wanted to get trashed on someone else’s dime. Not that there weren’t industry experts on the panels back then, but every presentation, largely at the insistence of those in the audience, had to be dumbed down for beginners. You couldn’t casually mention CSS without someone interrupting, with “Can you explain what CSS is?” So when I finally went back to SXSWi, I was pleasantly surprised by the topics of the panels and the level at which many of the presentations were given. If you were attending a panel on data visualization, no one interrupted asking what a spark-line was (some credit also goes to the fact that questions have been handled more formally in recent years, SXSWi etiquette has evolved.) In 2010 I heard many people speak on subjects I hadn’t heard anyone talk about, not even on the many design blogs I read. I rarely if ever walked out of a panel because it wasn’t interesting.

At SXSWi 2011, I walked out of more than a few panels. Perhaps by not going to SXSWi for many years, and with expectations set low, SXSWi 2010 could do nothing but impress me. And by being so impressed at SXSWi 2010, SXSWi 2011 was destined to let me down. But I don’t think so. This year’s interactive conference was in many ways a re-run of 2010’s. A lot of the topics were covered, such as marketing using social media, “gamification” of the user experience, and location based services, were all covered in-depth in 2010 and 2011. I know those topics are still trendy, but they were covered well last year, I don’t need to spend hours in the Austin Convention Center again this year listening to largely the same stuff.

Some of the panels just failed to deliver at all. As much as I liked Steve Krug’s books, I don’t want to hear an hour-plus long reading of them. I’ve read the books; I didn’t pay for a badge to hear Krug re-read them to me. I also am very much not interested in hearing sales pitches instead of panel discussions, which seems to be very common. Instead of hearing industry experts reveal what has and hasn’t worked for them, I get to hear about their patented process or suite of software that their company is peddling. There were also a few panels that failed due to poor presentations. I won’t name names here, but I went to a couple panels where the presenters could not stay on topic. One presenter actually worked vacation photos into their slides. It was as if the topic of their panel was the last thing they wanted to talk about. Other presenters just failed to offer any practical application of the concepts they were discussing, instead dealing only with vagaries.

And finally there were the panels that were mis-named, poorly described in the program guide, or revised at the last minute. A couple presenters actually commented on what they had wanted the title of their panel to be and what SXSW decided it should be. Apparently SXSW likes names and descriptions that are “sexy.” This led to panel names that were misleading if not outright wrong. Lately, I’ve been going back and listening to the audio of many of the panels I missed and have realized that I went to a lot of the wrong panels. I skipped some and went to others, because the names and descriptions led me astray. As a side note, it’s great that most of the panels were recorded and posted to SXSW.com, it would be even better if they were available for download and were paired with the slides that go along with them.

On another side note, everyone needs to stop saying things are “dead.” The web is not dead, Flash is not dead, the desktop computer is not dead. Enough with the hyperbole. I really don’t want to hear about how location based services are “dead” at SXSWi 2012. Technologies change, evolve, and yes, they sometimes die (remember Macromedia Shockwave?) but it never happens overnight and even technologies that lose popularity linger for years before they disappear.

This post reads negatively, I know. SXSWi trys to cover the entire online industry, or rather the collection of industries, media and technology that make up whatever “Interactive” has become. SXSWi goes wide instead of deep, and maybe I’d just be better off going to one of the many conferences that focus more on what I’m interested in, user experience design. I now need to convince someone to start a UX conference in Austin, so I won’t have to pay for (or convince the company I work for to pay for) a plane ticket and hotel accommodations, along with the price of admission.

First there was the Furby, then the Tamagotchi, soon there will be the iKat, a virtual pet that you can only see through your phone. The iKat even has a shadow.

Though it looks pretty simple, the technology behind the iKat opens up a lot of possibilities for augmented reality apps. The technology allows a phone to recognize spaces in 3D and add virtual objects into them in realtime, which could be used to show directions in perspective, play games based on your local environment, and everything in between.

Everything Gets Complicated Again

March 4th, 2010 @ 3:06 pm

A quote from Google vice-president of Global Ad Operations John Herlihy has been getting some attention in the blogosphere lately. He was quoted as saying “In three years time, desktops will be irrelevant. In Japan, most research is done today on smart phones, not PCs.” Obviously that’s what Google is banking on, with heavy investments in operating systems for mobile phones (Android) and netbooks (ChromeOS) or whatever notebooks end up evolving into. I think saying desktop computers will be irrelevant in three years is over stating things by quite a bit. It would be more accurate to say that in three years the diversity of net connected devices will increase by a lot. Instead of just desktop computers, notebooks and mobile phones, consumers will have a wider spectrum of devices to choose from like the iPad, net enabled eBook readers, smart-phones on steroids, etc. We’re seeing the early signs of this already.

TechCrunch has a somewhat related article, In Mobile, Fragmentation is Forever. Deal With It. With new platforms and OS’s come new design and development challenges. Graceful degradation of the user experience, which never worked well to begin with, won’t cut it when you have many, many levels of degradation to support. User experiences will have to be more specific to a platform. And the fragmented nature of devices outside of the conventional PC will likely not go away.